GunslingerArchetype | |
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Prime Perk | Loaded |
Archetype Trait | Ammo Reserves |
The Gunslingeris anArchetypein Remnant 2. The Gunslingeris the mid-range DPS class that focuses on reserving ammo.Archetypescan be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important,but they can change them to another one later on by using another Archetype's item if they so desire.
Gun Handling, Fire Rate, Ammo
Remnant 2 Gunslinger Information
- The Gunslinger Specializes in raw damage firearm, and ammo conservation.
How to unlock Gunslinger in Remnant 2
Gunslinger is unlocked early by pre-ordering any of the three versions of Remnant 2 in any of the available systems. For all the other players, they will have to obtain theWorn Cylinderfirst.Worn Cylindercan be obtained, after completing the third world and speaking with the Keeper, by askingMudtoothabout his stories multiple times. While Mudtooth's dialogue options can be exhausted in adventure mode, he will only give you theWorn Cylinder in campaign mode. The player must progress the main plot past the point of getting to Root Earth in order to receive the Worn Cylinder from Mudtooth. Otherwise, he will tell the player to come back later for more stories.
To unlock the Gunslinger Archetype players need to craft thefollowing Engram:
- Iron Cylinder
To craft the Iron Cylinder Engram, playersfirst need toobtain Worn Cylinder.
StartingEquipmentfor Gunslinger in Remnant 2
The Gunslinger start the game with the following Equipment:
Armor
- High Noon Hat
- High Noon Duds
- High Noon Soles
- High Noon Armguards
Weapons
- Wrangler 1860
- Scrap Hatchet
- Western Classic
Remnant 2GunslingerArchetype Item
- TheGunslingerarchetype is activated by slotting the Iron Cylinder item.
Remnant 2Gunslinger Builds
Please refer to the Buildspage to learn more about the bestGunslingerBuilds.
- Loaded Sharpshooter Gunslinger Build
Gunslinger Progression in Remnant 2
Remnant 2 Gunslinger Prime Perk
All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class.Prime Perkscangettwo upgrades. The first one when they reach level 5, andthe second one once they reach level 10.
Loaded
Prime Perk
Automatically Unlocked
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 5s.
Upgraded at Level 5
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 6.5s.
Upgradedat level 10
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 8s.
Remnant 2 Gunslinger Archetype Perks
Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks.
Damage Perk
Swift Shot
DamagePerk
Unlocked at level 1
Gain 1.5% Fire Rate and 2.5% Ranged Damage.
Increases with Gunslinger Level.
Upgrade Unlocked at level 6
Gain 9% Fire Rate,15% Ranged Damage and 5% Crit Chance for all firearms.
Fire Rate and Damage increaseswith Gunslinger Level.
(Level 10: Gain 15% Fire Rate, 25% Ranged Damage and 5% Crit Chance for all firearms.)
Team Perk
Posse Up
TeamPerk
Unlocked at level 2
Ammo pickups award 20% additional Ammo per player with the bonus split equally among teammates.
Upgrade unlocked at level7
Ammo pickups award 30% additional Ammo per player with the bonus split equally among teammates. Causes Ammo Box to drop additional ammo on the ground.
Utility Perk
Quick Hands
UtilityPerk
Unlocked at level3
Firearms gain 10% Reload Speed
Upgrade unlocked at level 8
Firearms gain 10% Reload Speed. Bonus is DOUBLED if magazine is empty
Relic Perk
Sleight of Hand
RelicPerk
Unlocked at level4
Using a Relic reloads equipped Firearm.
Upgrade unlocked at level 9
Using a Relic reloads equipped Firearm and increases Ranged Damage by 15% for 10s.
GunslingerSkills in Remnant 2
All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.
Quick Draw
Automatically Unlocked
Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals52 base damage and double stagger value.
PRESS: Instantly fires towards all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets.
HOLD & RELEASE: Allows manual Aim and fires one single powerful shot upon release.
Cooldown: 40s
Sidewinder
Unlocked at level 5
Calls upon the power of the Desert Sidewinder snake to increase ADS Movement Speed by 50% and Draw/Swap Speed by 35%. Cycling weapons will automatically reload incoming Firearms. Lasts 60s. When a Weapon Swap provides Ammo to an incoming weapon, Duration is reduced by 6s.
Cooldown: 50s
Bulletstorm
Unlocked at level 10
Unleashes the full power and speed of the Gunslinger. Increases Fire Rate 20% and Reload Speed 50% of all ranged weapons. Lasts 20s.
Single Shot Weapons become fully-automatic. Kills instantly reload the current weapon.
Instead of becoming fully-automatic, Bows and Crossbows gain 15% Critical Chance and 50% increased Projectile Speed.
Cooldown:60s
Remnant 2 Gunslinger Traits
The UniqueArchetype Traitfor the Gunslinger Archetype is Ammo Reserves, and itlevel ups automatically as the Archetypelevels up.
Level | Effect |
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Level 1 | +5% Ammo Boost |
Level 2 | +10% Ammo Boost |
Level3 | +15% Ammo Boost |
Level4 | +20% Ammo Boost |
Level5 | +25% Ammo Boost |
Level6 | +30% Ammo Boost |
Level 7 | +35% Ammo Boost |
Level 8 | +40% Ammo Boost |
Level 9 | +45% Ammo Boost |
Level 10 | +50% Ammo Boost |
Ammo Reserves
Remnant 2 GunslingerNotes & Trivia
- Other Notes and Trivia for the Gunslinger go here
All Archetypes in Remnant 2 |
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Alchemist♦Archon♦Challenger♦Engineer♦Explorer♦Handler♦Hunter♦Invader♦Invoker♦Medic♦Ritualist♦Summoner |